![]() There are a couple of minor red herrings that serve only to waste players' time, but nothing you'll spend hours trying vainly to use. Some of the puzzles are generic, but a few, particularly the prologue, are quite good. But by skipping puzzles, hours of time are saved, and any possibility of tension is gone. Also lost is the threat of the time limit - the player is given only a few hours of game time to complete the quest. Since there are no random elements in the game, the player has the option of completely bypassing these puzzles the next time through, thus eliminating a large portion of the game altogether. Worse still, some of the puzzles you solve as Richard exist only to provide you with information. The downside to this is that it's all too easy for a player to use the information obtained from Lynton's death to do better the next time. ![]() Saving all of Lynton's research is the major challenge of the game, requiring flawless execution and perfect timing, but if you don't quite get it right, you're still able to do some serious exploration with what you do manage to save. ![]() This is an original and interesting method of maintaining non-linearity in the game's puzzle structure, as the player can save a few items, then restore and try others to explore different possibilities in the game. The more items you have Lynton preserve in the prologue, the more you'll be able to accomplish when you play Richard, although achieving complete victory eventually requires you to save everything. In the second half, though, you will play his son whose task is to find out what happens to his father's doomed expedition.įlexible parser and good graphics makes this an excellent game, and some puzzles are quite tough. A huge and well-written adventure that's arguably Mastertronic's best adventure game, Demon's Tomb recalls Infocom's Infidel in that you play an archeologist who must save his findings for posterity.
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